02-15-2019, 03:25 AM
We optimized arming to work with Arturia KeyStep or Beatstep Pro, as they have a Play/Pause button, and a Stop button.
There is no "Pause" in MIDI, its got Play, Stop, Continue, but as the receiving device, you don't know if Stop means Stop as it can be followed by Continue. The NDLR has to keep track of the parts that were playing and where they were stopped just in case it receives a Continue message following a Stop.
Assuming you are connecting your controller as the clock source to NDLR input MIDI B or USB MIDI 1, you can Arm a part, send Play, the parts play until you send Stop.
It looks like the parts are stopped (blue dots are gone), but if you send "Continue" they will play right where they left off!
If you can get your controller to send a Continue message, the parts will "un-pause" themselves.
Or, you can input to MIDI A, or USB 2, 3 or 4 and NDLR will ignore Stop, Start and Continue. Stopping and starting the clock will control when The NDLR plays, and parts will not disarm because they won't get a Stop message.
There is no "Pause" in MIDI, its got Play, Stop, Continue, but as the receiving device, you don't know if Stop means Stop as it can be followed by Continue. The NDLR has to keep track of the parts that were playing and where they were stopped just in case it receives a Continue message following a Stop.
Assuming you are connecting your controller as the clock source to NDLR input MIDI B or USB MIDI 1, you can Arm a part, send Play, the parts play until you send Stop.
It looks like the parts are stopped (blue dots are gone), but if you send "Continue" they will play right where they left off!
If you can get your controller to send a Continue message, the parts will "un-pause" themselves.
Or, you can input to MIDI A, or USB 2, 3 or 4 and NDLR will ignore Stop, Start and Continue. Stopping and starting the clock will control when The NDLR plays, and parts will not disarm because they won't get a Stop message.