11-18-2021, 08:51 AM
(This post was last modified: 11-18-2021, 09:01 AM by Jesse Johannesen.)
Unfortunately there's not much (almost any) space left on the NDLR to add new features, however it is possible to get some really interesting semi random output on the NDLR, you just need to think about how to do it.
I really enjoy using the Patterns as LFO shapes and routing those to things in the MOD Matrix. If you set the frequency to a slow division of the clock then it can be used to switch which pattern is playing like a sequencer. you can even open the pattern editor and make changes to the pattern being used as the LFO real time. It's possible to get to some really interesting places from there.
Targets I will usually modulate this way are Motif Pattern, Chord Degree (less slowly than I would pattern), Clock Div, and Rhythm, but there's no reason you couldn't find other targets as well. It's good to consider the time scale of the modulator and select a frequency that makes sense, like you wouldn't want to pick Key as a target and have the changes happen every step, it would just sound terrible, but if you set it to happen very infrequently it would make more sense, (in this case I would probably modulate that with a square wave so I could go between two keys rather than running all over town with a Pattern, but I just wanted to illustrate the point that timing is important).
I've also had a lot of fun looping Motif 2 back to the input and having it play on the control channel. When your're in the pattern editor notes it plays get added into the pattern so if you edit motif 1 with motif 2 set to random order you basically reseed motif 1 randomly in real time. If you go to the MOD Matrix and set a square wave lfo to enable or disable motif 2 then it will only happen some of the time, giving you new patterns periodically. You can even play around with probability on the LFO to prevent every change from occurring for even more unpredictable changes to occur.
I really enjoy using the Patterns as LFO shapes and routing those to things in the MOD Matrix. If you set the frequency to a slow division of the clock then it can be used to switch which pattern is playing like a sequencer. you can even open the pattern editor and make changes to the pattern being used as the LFO real time. It's possible to get to some really interesting places from there.
Targets I will usually modulate this way are Motif Pattern, Chord Degree (less slowly than I would pattern), Clock Div, and Rhythm, but there's no reason you couldn't find other targets as well. It's good to consider the time scale of the modulator and select a frequency that makes sense, like you wouldn't want to pick Key as a target and have the changes happen every step, it would just sound terrible, but if you set it to happen very infrequently it would make more sense, (in this case I would probably modulate that with a square wave so I could go between two keys rather than running all over town with a Pattern, but I just wanted to illustrate the point that timing is important).
I've also had a lot of fun looping Motif 2 back to the input and having it play on the control channel. When your're in the pattern editor notes it plays get added into the pattern so if you edit motif 1 with motif 2 set to random order you basically reseed motif 1 randomly in real time. If you go to the MOD Matrix and set a square wave lfo to enable or disable motif 2 then it will only happen some of the time, giving you new patterns periodically. You can even play around with probability on the LFO to prevent every change from occurring for even more unpredictable changes to occur.